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The
Ye Olde Worlde project shows three earthHD models that come together
to represent a single rural establishment and popular tourist location.
Here we are demonstrating how important it is for tourist spots around
the country to invest some time and money into increasing their geospatial
profile inside the worlds most popular geo browser.
High Definition detail has been added to these models to make them stand
out from the crowed including a simple internal room panorama. Small details
away from the buildings have also been added like, lamp, bins, signs,
all of which create a heightened sense of physical perspective.
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The Ye Olde Worlde Cafe itself is the cottage on the right
as shown in this picture, but the whole setting includes the
cottage next door and the land in front as shown in the model.
These tea rooms and tea garden have been like this since the
1930's, owned by the same family.
This model offered a few chalenges in terms of representing
the organic mass of the ivy that grows over the exterior of
the building, and covers part of the enterance. To help the
model a little we have trimed back the ivy from around the
door to reveal the canopy underneath (the reference of which
was confirmed from older photographs). Multiple rounded organic
shapes are notoriosly diffcult to render sucsecfully so we
have used just one component ivy mass rendered with semi transparent
ivy texture, this is them cloned, re-posotioned and re-sized
to give the effect of overall organic volume.
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With a building like this the surface coverings, namely the
ivy and the roof add most of the character and detail. Large
areas of high detail mean large textures and for this we need
to offer the right amount of re-sizing and compression to
the original photo reference while maintain the overall look.
Windows have been individually treated to higher definition
photo-textures as some detail had been lost through compression
of the foliage. Other areas of detail like the main sign have
been added (notice all the authentic detail that has been
included, the military range notice box, ice-cream sign and
iron work), also the 'cafe open' sign by the entrance.
The back of the building has been constructed in accordance
with satellite imagery and a single distant photograph.
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This
little cabin offers an extension to the cafes indoor seating
area which originally comprised of the cottages downstairs
rooms only, occupying several tables at best. This cabin has
been here since the 1930's and looks as it did when first
built.
A great little building with as much character inside as there
is outside. For this reason we decided to add a simple room
panorama taken from two interior photographs which are visible
as you move past the open door. Room panoramas are notoriously
difficult to capture with very small rooms, as you can see
with this model. Slightly larger rooms offer the photographer
more space to create proper tiled panoramas that, when added
to the models interior curved surface, give a real impression
of internal structure.
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Even
though this building is very small we have not let it stop use
from added as much detail as possible. Around the edge of the
roof we have added each of the shaped wooded roof supports and
also the front canopy supports have been fully rendered.
The open door offers another dimension to the building letting
you take a peek inside to the room panorama in addition the
gas lamp at the front gives a greater sense of perspective as
you move around the building. As with all our models we try
to texture-map as much of the building from the original photographs
this includes the roof, a very important part of a buildings
overall character.
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This
small shop is situated only feet away from the cabin and in
itself is the smallest building I think we have ever modeled.
With a model like this you can really see how detail maters
and not necessarily the size of the building.
The temptation with this building was to create elaborate
geometry to represent shrubbery around the entrance, or to
remove the shrubbery from the textures altogether during pre-production.
Being such a small building you can leave greenery as it is,
in a two-dimensional state, and let other details draw the
viewers eye to other areas.
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Small details mater with such a compact building, for example
the bin and the sign leaning against the wall. With these small
details great care is taken to added high resolution textures
so they stand up to the close scrutiny, in addition the sign
can be easily read.
The importance of adding high quality roof textures is demonstrated
very nicely with this model, as each section adds a totally
deferent set of characteristics. Another area that has been
rendered with heightened detail is the 'SHOP' canopy over the
window. This canopy incorporates several different design techniques
to make it look and feel as it does in reality.
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Using production techniques such as 'Personality Texturing' and
'Building Quirk Rendering' our models are real pieces of artwork,
the ideal way for any business, large or small, to make the perfect
first impression inside Google Earth and future geospatial browsers
integrated into Satellite Navigation systems.
We strive to make sure that all our models comply with Google's 'Best
of the 3D Warehouse 'Blue Ribbon' guidelines. This means that our
client's business's have the best chance of becoming a permanent fixture
inside Google Earth's 3D layer, making them a visible landmark to millions
of users.
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